Raphael Lacoste- Research and Analysis (Ongoing)

Raphael Lacoste is a concept artist who was the artistic director for 'Prince of Persia' and 'The Assassin's Creed' franchise. After a while of working with Ubisoft he left, feeling unchallenged by the company and the way he was going with his career. Eventually he'd end up in the film industry taking on the role of a matte painter before becoming a senior concept artist for the films 'Terminator Salvation', 'Death Race' and 'Jupiter Ascending' soon after he became the brand art director of the Assassins Creed franchise.
Raphael's educational background includes working in theatre, video, film, media and photography. Whilst studying he'd act in a theatre group known as the Pygmalions.

Image result for About Raphael Lacoste
(Image by Raphael Lacoste, Sourced:https://www.artstation.com/raphael-lacoste)

When it comes to his works he uses digital medium to paint, he has two key styles of work most of the time, photo realistic with plenty of detail or simple colours and paints with no shading with small detail and only shading of large structures. Both of which give different feelings for example the paintings with higher detail seem more definite and more structured that the buildings in the less detailed paintings and this may be done intentionally to set a mood. If something feels more definite it can feel more intimidating more breathtaking, whereas if something feels less realistic and less defined it can invoke a feeling of dreaminess and depending on colour tones and compostion, uneasy. Less detail feels more hazy and in contrast, higher detailed paintings seem concrete, definite and imposing.

(Images by Raphael Lacoste, Sourced:https://twitter.com/raphaellacoste/status/1115735515490394113https://www.artstation.com/raphael-lacoste)

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