Raphael Lacoste is a concept artist who was the artistic director for 'Prince of Persia' and 'The Assassin's Creed' franchise. After a while of working with Ubisoft he left, feeling unchallenged by the company and the way he was going with his career. Eventually he'd end up in the film industry taking on the role of a matte painter before becoming a senior concept artist for the films 'Terminator Salvation', 'Death Race' and 'Jupiter Ascending' soon after he became the brand art director of the Assassins Creed franchise. Raphael's educational background includes working in theatre, video, film, media and photography. Whilst studying he'd act in a theatre group known as the Pygmalions. (Image by Raphael Lacoste, Sourced: https://www.artstation.com/raphael-lacoste ) When it comes to his works he uses digital medium to paint, he has two key styles of work most of the time, photo realistic with plenty of detail or simple colours...
Hi Jenn,
ReplyDeleteA solid OGR and a good kicking off point for working digitally.
I think that if you get the texturing and lighting spot on then you are going to end up with a beautifully realised world. You probably need to do a bit more tidying up of your orthos, the drawing is fine but they should be on separate sheets to avoid confusion in Maya (If you comped them together for the presentation ignore that :))
Looking forward to seeing how you realise those windows because they bare going to be an important part of your scene.