Currently I am looking at real world Fauna and Jean Paul's 2007 Spring/Summer collections, I like the theme of ethereal being and will be using said theme to make something inspired by the garden of Eden from Christian stories. I plan to draw multiple variations and designs of these 6 plants, drawing ten thumbnails for each one in colour. The plant concepts are as follows, 1.A tree trunk with fungal growths in circular shapes and spikes coming out of them growing to make a new plant on top of the currently dead tree trunk. Later on, in animation I may animate a few spores coming from the spikes to add some atmosphere. 2. A flower with spines to help its pollen travel elsewhere, Inspired by my own cacti and certain plants that I've found stuck on my walking trousers when I've gone walking in the New Forest. 3. I need to work on the weight distribution with this one, but it is supposed to be a tree, inspired by stained glass that's present in one of
Hi Jenn,
ReplyDeleteA solid OGR and a good kicking off point for working digitally.
I think that if you get the texturing and lighting spot on then you are going to end up with a beautifully realised world. You probably need to do a bit more tidying up of your orthos, the drawing is fine but they should be on separate sheets to avoid confusion in Maya (If you comped them together for the presentation ignore that :))
Looking forward to seeing how you realise those windows because they bare going to be an important part of your scene.